Pass
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| Pass | |
|---|---|
| General information | |
| Japanese name: | パース |
| Game information | |
| Hit points: | 1 |
| Score: | Bomberman (NES): 4000[1] Bomberman (TG-16): 2000 '93; 500 |
| Media appearances | |
| Appearances: | Bomberman (NES), Bomberman II, Bomberman (TG-16), Bomberman '93, Bomberman Quest, Panic Bomber Series,Bomberman World |
| Sprites | |
| | |
| v • e • d | |
Strategy
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Pass moves faster than most enemies, and is able to avoid bombs.[2] It often pursues Bomberman.
In Panic Bomber (Arcade), Pass moves faster than the first three enemies. Pass will sometimes hesitate to place a block during gameplay. Its behavior in Super Bomberman - Panic Bomber W is similar.
In Bomberman Quest, Pass moves around randomly. When it is near Bomberman, it will jump up into the air and then leap toward him. A Landmine can be placed at its landing point to catch it off guard. Pass has 4 HP and yields a Fire item upon its defeat.[3]
Gallery
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Artwork from the Japanese Bomberman (NES) manual
Artwork from the Japanese Bomberman (TG-16) manual
Panic Bomber (Arcade) Round
Super Bomberman - Panic Bomber W Round
Bomberman Party Edition Credits
Bomberman Quest Conversation
Panic Bomber (VB)
Artwork from Bomber Boy (GB)
References
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- ↑ Bomberman (NES) Japanese manual, pg. 7
- ↑ Bomberman Party Edition U.S. manual, pg. 12
- ↑ Bomberman Quest Official Guidebook, pg. 30
