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Jump Ninja is an enemy that first appeared in Super Bomberman 4. It is a blue-clad ninja that can leap over explosions.

Super Bomberman 4/Super Bomberman 5

Jump Ninja moves at a normal pace, changing directions upon colliding with a block, bomb, or other enemy. If it lines up vertically or horizontally with a player, and there are no walls between them, it will pause before moving in the direction of that player. It will harm the player on collision.

If Jump Ninja lines up horizontally or vertically with a bomb and it is within the bomb's Fire range, it will stop in the middle of a tile space and wait for the bomb to explode. Right before the bomb explodes, Jump Ninja will leap into the air and evade harm.

In Super Bomberman 4, Jump Ninja cannot evade the explosions produced by Remote Control bombs, but in Super Bomberman 5, it can.

Bomberman Max

In Bomberman Max, Jump Ninja moves at a normal pace, constantly pursuing the player. When it is horizontally or vertically aligned with a bomb, and it is no more than 2 tile spaces away, it will stop moving and jump when the bomb explodes, evading harm.

Trivia

  • The Japanese name "Tobimaru" is composed of the Japanese word "tobi", meaning "leap", and "maru", a suffix for names that was popular in the Edo period.
  • In their original appearance, Fire Ninja, Jump Ninja, and Pitch Ninja were all named "Chibimaru". "Chibi" is a Japanese word that is used to describe small children or small, "cute" characters.

References

  1. Super Bomberman 4 Hudson Official Guidebook, pg. 23,29

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