1 - There is a "Dark Zone" (ダークゾーン) in this room that absorbs all light. The Lamp will not light up the pathway. However, the Shovel can be used to dig up the path and thus make it visible. A Rubber item can be uncovered with the Shovel here.
2-1 - The switch must be blasted in order to lower the obstacles in room 2-4. The Power Glove can be used to throw a bomb onto the platform on which it is located. Some Electromagnetic Waves are located in the upper-right corner of the room.
2-2 - There is a hallway surrounded by pits. Four Arrow-firing traps line the walls. The two on the ends fire quickly, while the two in the middle fire slowly.
2-3 - Mechabomb is faced here.
2-4 - When the Steel Shoes are equipped, Bomberman can step on the switch and lower the first pair of obstacles. The second pair of obstacles will be lowered if the switch in 2-1 was activated. The Jump Shoes or Wings are necessary in order to cross the pits.
2-5 - There are two Arrow-firing traps in this room, both of which fire slowly. The upper trap fires Arrows north and east, while the lower trap fires them west and south. More pits must be crossed.
2-6 - Sandey is faced here. There is a large pit in the middle of the room.