|The title "Firespitter" is unofficial because the subject's actual title, if any, is unknown.|
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Firespitter moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it will move toward that player.
Upon being hit by an explosion, Firespitter will stop moving, pause, and breathe fire in the form of a blast that extends for four tile spaces. It then resumes its normal movement pattern. While it is executing this attack, it is completely invincible.
It will harm the player on collision.