FunctionalityEditSoft Blocks in that they block pathways and can be destroyed, but they cannot be kicked by yellow Rooeys, and they cannot be passed by players or enemies possessing the Block Pass ability.
When all Core Mechanisms in a stage have been destroyed, the exit will appear, allowing the player to continue on to the next stage. If the stage's exit is a Control Capsule, then the glass capsule will break, allowing the player to retrieve the key object that was within it.
Core Mechanisms usually yield a score increase upon destruction.
Super Bomberman 2Edit
In Super Bomberman 2, the Capsule (カプセル), also known as Switch (スイッチ), provides the same function as the Core Mechanism does. Capsules differ from Core Mechanisms in that they act as a regular, passable floor tile, although bombs cannot be set, thrown, or kicked onto them. They do not yield any score bonus. Once all of the Capsules in a stage have been activated, and all enemies have been destroyed, the exit will open.
There are two types of Capsules:
In Stages 3, 4, and 5, these Capsules switch on or off when they are hit by an explosion. They must all be turned on in order to open the exit. Once they are all on, even if there are remaining enemies and the exit has not yet opened, they will no longer be affected by explosions.
- In the U.S. version of Mega Bomberman, they are called Keys.
- In the U.S. version of Saturn Bomberman, they are called Zarfs.