Bomberman Portable (ボンバーマンポータブル), known as simply Bomberman outside Japan, is a handheld video game for the PSP.
This is the mode where the player has to help Bomberman fight off the shadowy threat of Professor Bagura. This is quite different from the usual 2D Bomberman, because getting a power-up adds to the player's inventory, which they can equip it as they want to. This keeps the rule "one hit-dead" which Bomberman will die if hit by a bomb or an enemy unless he has a heart.
AreasSorcery from Bomberman Max.
Spook World (ブラックホラーせい, Black Horror World) The place is filled with ghost themed creatures. As time passes, the screen darkens a bit. The boss is Bagura, fighting similar to his appearance in Super Bomberman 3.Ice World (ホワイトアイスせい, White Ice World) introduces icy floors; Bomberman can slide in a direction without changing direction. Can be sometimes deadly, especially when you want to move out when a bomb is going to blast in that lane. The boss is Bigaron.
Lava World (レッドラバーせい, Red Lava World) features no hard blocks, but holes. Holes are impassable areas, but fire can go through. Some of the metal flooring will fall if Bomberman passes through it. The falling floors can be identified in a keen look: their color is lighter than the other tiles. The boss is Hades.Electro World (ライトエレクトロせい, Light Electro World) is the last of the initial levels. There are live wire panels on the floor. Standing on it will cause Bomberman to be stunned for a moment. The boss is Renji from Bomberman Max 2.
Mech World (グレーメカニカせい, Grey Mechanica World) will arise after clearing the first seven worlds. There are several areas in the battle field covered with a smooth metal. Stay away from them, as the presses will crush enemies and you alike. The boss is Bagura and Bigaron.
Future World (ブルーチューンせい, Blue Tune World) is a city in space and Bagura's stronghold. There will be conveyor belts here. The boss is Bagura and SkeleGuard.
バグラーせんかん, Bagura Battleship is the final world unlocked if Bomberman found the key in each of the previous worlds, otherwise the game will end after Future World with Bagura's escape. It is a crystalline landscape filled with alien technology. The final boss is Bagura and Robo Bomber.
Check out Banden Prince's Bomberman Portable Gameplay here (All world bosses):
The game's concept is similar of those of Bomberman (NES), but with updated graphics. Every 11th, 21st, 31st, and 41st level will change the battle field.
The fields are:
- Classic, but with grass covering the floor. Starts at Stage 1
- Food, the cheeses are soft blocks and cucumbers are hard blocks. Starts at Stage 11
- Lego-type theme, the single green/blue piece are hard, and the colored units are soft. Starts at Stage 21.
- Garden theme, flower containers are soft, hedges are hard. Starts at Stage 31
- Water-area theme, and the last. Treasure chests are soft, statues are hard. Starts at level 41
Some enemies here are from the NES, others like green Baroms.
You can play in multiplayer, or single player. Single player allows you to compete against COM enemies. You can set up everything, or customized (like most other Bomberman games).
Here are some settings you can customize:
- Matches - set up number of wins
- Time - set up limit. When the timer is 1:00 min. left, some blocks surround the area, crushing anyone and tidying the course
- Sudden Death - when the limit hits zero, every one present will die, ending up as a tie. This is not allowed when there is infinite time
- Shuffle - allows you to set a starting position
- Skull - sets up whether burnable or not. If not burnable, the way to get rid of it is by collecting it, despite the illness
- Revenge - an eliminated player rides the Bad Bomber and throws bombs 2 to 3 units away. If set to super, the eliminated player can go back to gameplay by successfully eliminating another player with their own bomb.
- Standard - the classic arena
- Standard Jr. - the classic-mini arena
- Power Trip - items disabled, but built in MAX firepower, SPEED 3 and 3 BOMBS
- Items Galore - no item customize, no hard blocks, but soft blocks surrounding a pile of items
- Power Trip Jr. - mini, but same criteria in Power Trip
- Piping Hot - go through pipes. There may be surprises in there, like a bomb.
- Boom Factory - regular arena but with two conveyor belts
- Bomb Benders - kicked bombs move to the direction indicated by arrows
- Pipes and Belts - combination if Piping Hot and Boom factory. Unlocked after finishing Classic Mode
- Boom Senders - kicked bombs and flames move through under the pipes
- Slip and Bang- players can only move the direction they chose, so they can't change direction unless they stopped on a wall or hard block
- On Thin Ice - the ice floor can melt if the bomb above it explodes
- Steam Stepper - geysers can lower the player's vision
- Igloo Madness - bombs set on igloos have a MAX firepower, regardless of current firepower
- Blow Me Down - fans can turn off bombs temporarily, and making it harder to walk. Unlocked after finishing Normal Mode
- Speed Freak - everyone's speed is 8, the MAX limit
- Crazy Bomb Benders - similar to bomb benders, but some arrows change their direction
- Totally Warped - warp quicksands moves the player to another warp quicksand
- On Holey Ground - players can't cross the gaps, but they allow the fire explosions
- Random - the arenas can change level to level
These items are found in these game. In Normal mode, they can be found in soft blocks. The player can only stock up to 99 of each item.
- Fire Up
- Fire Down*
- Bomb Down*
- Remote Control
- Pierce Bomb
- Power Bomb
- Mine Bomb
- Dangerous Bomb
- Rubber Bomb*
- Bomb Kick
- Line Bomb
- Full Fire
- Bomb Pass
- Soft Block Pass
- Glasses (these allow Bomberman to see items in soft blocks.)
- Fireproof suit (not to be confused with the vest, it only allows the player to be invincible in their own blasts. Its icon is a small stick figure with fire behind it.)
- Random item* (an item box with a ? mark on it)
Items with an asterisk (*) are items exclusive to battle mode only.
- Bomber World is the only world that does not have an exclusive feature.
- Jungle features tress that acts like tunnels
- Desert features quicksand that warps the player to another place.
- Spook features a game field that eventually darkens overtime.
- Ice features slippery floors.
- Lava features holes and falling tiles.
- Electro features stunning tiles.
- Mech features tiles that are constantly squashed by presses.
- Future features conveyor belts
- Bagura's Battleship features magnets that pull bombs toward them.
- The Food level of Classic Mode has green-topped red O'Neal that resemble strawberries
- Likewise, Dorias (orange) and Baroms (green) have alternate-color versions that worth more points
- "On Holey Ground" is a play on the word "Holy Ground"
- Planet Bomber's grass is darker than the Standard Arena and Level 1 to 10 of Classic mode.
|Main||Bomberman (NES • TG-16 • Arcade) • II • World (1992) • '93 • '94 • Super Bomberman (2 • 3 • 4 • 5) • Saturn Bomberman (Fight!!) • Neo • Atomic • 64 (1997) • World (1998) • Wars • Hero • 64: The Second Attack! • 64 (2001) • Generation • Jetters • Act:Zero • Live (Battlefest) • Blast • Ultra • Super R|
|Portable||GB (2 • 3) • DS • Portable • 2 • Blitz|
|Other||Online||Online (Dreamcast) • Online (PC)|
|RPG||Quest • Tournament • Story DS|
|Max||Max • Max 2|
|Land||Land (2 • 3) • Touch! (2) • Wii • Portable|
|Mobile||Touch: The Legend of Mystic Bomb • Touch 2: Volcano Party • Chains • Dojo|
|Collections||Collection (GB) • Collection (PC) • Collection Vol. 2 • Hudson Best Vol. 1|
|Spin-Off||Robo Warrior • Atomic Punk • Blaster Master Boy • Panic Bomber • B-Daman • Pocket • Fantasy Race • Kart (DX) • DreamMix TV World Fighters • Hardball|
|Canceled||Virtual Bomberman • 3DS|