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Bomberman (PSP)

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Bomberman (PSP)
Bomberman PSP Front
General information
Developer: Hudson Soft
Genre: Puzzle / Action
Gaming system
Platform(s): PSP
Release date(s)
Japan Japan: June 20, 2006
UnitedStates North America: September 12, 2006
Europe Europe: February 9, 2007
v • e • d

Bomberman (PSP), known as Bomberman Portable (ボンバーマンポータブル) in Japan, is a handheld video game for the PSP.

Contents

Normal ModeEdit

This is the mode where the player has to help Bomberman in catching Bagura and defeating him. This is quite different from the usual NES Bomberman, because getting a power-up adds to the player's inventory, which they can equip it as they want to. This keeps the rule "one hit-dead" which Bomberman will die if hit by a bomb or an enemy.

AreasEdit

Planet Bomber (also referred as Bomber World) is the first location. It's the simplest world anyone can play.

Jungle World is the second. It introduces the Mechabomb here. The obstacle jungle is the world's specialty.

Desert World is the third. It introduces the warp quicksand, and when the player steps on it, they will travel in another area on the course.

Spook World: The place is filled with ghost themed creatures. As time passes, the screen darkens a bit.

Ice World: This gives the icy floor; Bomberman can slide in a direction without changing direction. Can be sometimes deadly, especially when you want to move out when a bomb is going to blast in that lane. Bagura is first confronted here.

Lava World: No hard blocks, but holes. Holes are unpassable areas, but fire can go through. Some of the metal flooring will fall if Bomberman passes through it. The falling floors can be identified in a keen look: their color is lighter than the other tiles.

Electro World: The final default level. There are live wire panels on the floor. Standing on it will cause Bomberman to be stunned for a moment.

Mech World: This world will arise after beating Electro World. There are several areas in the battle field covered with a smooth metal. Stay away from them, the flatteners will crush ANYONE, including you and the enemies.

Future World: The last level. There will be conveyor belts here. This is the last confrontation of Bagura.

ClassicEdit

The game's concept is similar of those of Bomberman NES, but with updated graphics. Every 11th, 21st, 31st, and 41st level will change the battle field.

The fields are:

  • Classic, but with grass covering the floor. Starts at Stage 1
  • Food, the cheeses are soft blocks and cucumbers are hard blocks. Starts at Stage 11
  • Lego-type theme, the single green/blue piece are hard, and the colored units are soft. Starts at Stage 21
  • Garden theme, flower containers are soft, hedges are hard. Starts at Stage 31
  • Water-area theme, and the last. Treasure chests are soft, statues are hard. Starts at level 41

Some enemies here are from the NES, others like green Baroms.

EnemiesEdit

BattleEdit

You can play in multiplayer, or single player. Single player allows you to compete against COM enemies. You can set up everything, or customized.(Like all other Bomberman games.)

Here are some settings you can customize:

  • Matches - set up number of wins
  • Time - set up limit. When the timer is 1:00 min. left, some blocks suuround the area, crushing anyone, and tinying the course
  • Sudden Death - when the limit hits zero, every one present will die, ending up as a tie. This is not allowed when there is infinite time
  • Shuffle - allows you to set a starting position
  • Skull - sets up whether burnable or not. If not burnable, the way to get rid of it is by collecting it, despite the illness.
  • Revenge - the killed player hovers in the battlefield's sides, throwing bombs 3 units away, or 2 (if a player is on the 2nd unit within the range.).

Difficulty/Players

Arenas

  • Standard - the classic arena
  • Standard Jr. - the classsic-mini arena
  • Power Trip - items disabled, but built in MAX firepower, SPEED 3 and 3 BOMBS
  • Items Galore - no item customize, no hard blocks, but soft blocks surrounding a pile of items
  • Power Trip Jr. - mini, but same criteria in Power Trip
  • Piping Hot - go through pipes. There may be surprises in there, like a bomb
  • Boom Factory - regular arena but with 2 conveyor belts
  • Bomb Benders - kicked bombs move to the sirection indicated by arrows
  • Pipes and Belts - combination if Piping Hot and Boom factory. Unlocked after finishing Classic Mode
  • Boom Senders - kicked bombs and flames move through under the pipes
  • Slip and Bang- players can only move the direction they chose, so they can't change direction unless they stopped on a wall or hard block
  • On Thin Ice - the ice floor can melt if the bomb above it explodes.
  • Steam Stepper - geysers can lower the player's vision
  • Igloo Madness - bombs set on igloos have a MAX firepower, regardless of current firrepower
  • Blow Me Down - fans can turn off bombs temporarily, and making it harder to walk. Unlocked after finishing Normal Mode
  • Speed Freak - everyone's speed is 8, the MAX limit(For real.)
  • Crazy Bomb Benders - similar to bomb benders, but some arrows change their direction
  • Totally Warped - warp quicksands moves the player to another warp quicksand
  • On Holey Ground - players can't cross the gaps, but they allow the fire explosions
  • Random - the arenas can change level to level

GalleryEdit

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