Angora moves at a normal pace in a straight line until it collides with a block, bomb, or other enemy, at which point it pauses and then chooses a random direction and continues to move. It may choose to reverse directions even if it is not at a dead end. If it lines up horizontally or vertically with a player, it will pause before changing directions and moving toward that player. It will harm the player on collision.
Occasionally, Angora will dive underground for a period of time, during which it is both invincible and harmless. It can also pass through Soft Blocks in this mode.
Upon defeat, Angora becomes a biological Egg. In Battle Mode, it can be found randomly in Eggs that are uncovered in Soft Blocks.
While riding Angora, players are granted the Wall Pass ability.
Angora moves slowly, turning sporadically. It sometimes pursues the player before turning away. Like its Super Bomberman 4 counterpart, it can dive underground and become invincible and harmless for a period of time, but it dives and emerges with greater frequency in this game. It cannot pass through Soft Blocks and does not leave an Egg on defeat.
The name "Angora" is a variation on the Japanese word "angura", meaning "angler"
- Super Bomberman 4 Hudson Official Guidebook, pg. 15,23,25